研究方向

我的研究聚焦于眼动交互(Eye Tracking Interaction)与人机交互(HCI),关注如何让交互系统更自然、更高效、更可解释。

My research focuses on eye-tracking interaction and HCI, with the goal of building interaction systems that are natural, efficient, and interpretable.

核心研究主题

  • 眼动交互:凝视触发、平滑追踪、眼手协同交互。
  • AR/VR 交互系统:面向沉浸式场景的人机协作与可用性优化。
  • 注意力与认知信号:基于瞳孔与眼动特征建模用户状态。
  • 交互算法优化:提高鲁棒性、精度与实时性能。
  • Eye-Tracking Interaction: gaze triggering, smooth pursuit, and eye-hand coordination.
  • AR/VR Interactive Systems: human-machine collaboration and usability optimization in immersive settings.
  • Attention and Cognitive Signals: user-state modeling from pupil and gaze features.
  • Interaction Algorithm Optimization: improving robustness, accuracy, and real-time performance.

当前公开研究方向

眼头协同输入 探索眼头协同策略在文本输入和目标选择任务中的效率提升。 Investigating eye-head coordination for improving efficiency in text entry and target selection.
平滑追踪交互 研究平滑追踪在复杂界面中的输入稳定性与容错机制。 Studying smooth-pursuit input stability and error tolerance in complex interfaces.
眼控系统设计 结合实验与系统实现,形成可复用的眼控交互设计建议。 Combining empirical studies and system implementation into reusable design recommendations.

研究原则

  1. 问题导向:优先解决真实交互场景中的关键痛点。
  2. 实验与工程并重:从可验证实验走向可部署系统。
  3. 公开透明:仅展示已公开、已发表或可公开披露内容。
  1. Problem-driven: prioritize real bottlenecks in practical interaction scenarios.
  2. Balanced methodology: combine empirical validation with deployable engineering.
  3. Public-first: only present published or publicly shareable content.