研究方向

我研究眼动交互的设计与评估:如何用视线选择目标,如何与其他输入通道配合,以及如何通过实验改善交互体验。

I design and evaluate gaze interaction: how people select targets with their eyes, combine gaze with other input, and use these techniques in practice.

研究主题

  • 凝视与平滑追踪:研究目标尺寸、运动速度与触发方式对选择表现的影响。
  • 多通道协同:结合视线与手、头等输入,改善目校准位与确认。
  • AR/VR 交互:搭建交互原型,通过用户实验评估效率、准确率与使用体验。
  • 眼动追踪系统:开发瞳孔检测、注视校准与数据分析工具。
  • Gaze and smooth pursuit: studying how target size, movement speed, and activation methods affect selection.
  • Multimodal input: combining gaze with hand and head input for target localization and confirmation.
  • AR/VR interaction: building prototypes and evaluating efficiency, accuracy, and user experience through experiments.
  • Eye-tracking systems: developing pupil detection, gaze calibration, and data analysis tools.

交互系统与原型见项目页;研究结果见论文成果。

See projects for systems and prototypes, and publications for research results.